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The Adventurer's Guild
Political
Leader Guildmaster Mal'thorin
Alignment True Neutral
Constitution Adventurer's Pact
Affiliations Kingdom of Malitis, Dwarven Kingdoms, Elven Empire, Troll Tribes, Wyvern Accord, United Isles, Church of Pelor, Wizard's Academy
Society
Races All
Main Language Common
Cities Barrelstone, Jamoke, Amontas, Hammerport
Historical
Date Established 90th of Winter; 617 Iron Age
Date Fragmented Active
Status Active


The Adventurer's Guild is a large and well-known guild that spans across the whole known world. It has had a democratic election of the leaders using a vote from all members, whenever the current leader dies, resigns, or is no longer fit for command. It has had relations with almost all other Factions and has members that have come from each. Whenever one is in need of a (legal) job done, they usually contact the Adventurer's Guild. They have always been held in high regard within society and they have to have guidelines because of this. They are made up of countless parties of adventurers.

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Factions
White Flag
Alliance --> Kingdom of MalitisWyvern AccordUnited IslesDwarven KingdomsElven Empire
Independents --> Church of PelorWizard's AcademyThe Kobold BrigadeTroll Tribes
Guilds --> Thieves GuildAssassins GuildAdventurer's Guild
Cults --> Cult of the DrowCult of NerullCult of C'thulu
Mysterious Organizations --> Seers of IoPact of the ShadowlandsThe World-Keepers